A painted 2.5D occult action-adventure set in 1935: two parents enter an ancient Egyptian horror to recover their nine-year-old son, while every weapon, wound, spell, and shortcut can change what they are willing to become.
Lord Eugene Compton and Lady Alice Compton are distinct playable bodies, not mirrored skins. His war experience, her medicine and borrowed magic, their marriage, ammunition, wounds, fear, and every shortcut carry narrative meaning through consequence. The project now exists as a playable Windows alpha, a custom runtime and editor, a public production stack, and a complete illustrated prelude.
Alpha 1public Windows proof
.NET 10custom C# runtime
3authored depth tracks
67illustrated novella pages
2 levelsverified demo shell
Production Method
The project is also a proof of a new small-studio workflow: a human art director/designer working with named AI collaborators as artists, engineers, animators, reviewers, and continuity keepers. The output is not "one prompt." It is thousands of decisions: pose, silhouette, timing, body mechanics, lighting, prop continuity, level readability, and whether the image still belongs to the same world.